“Anything that touches your heart will be a big hit." This is a quote from a famous director that I forgot the name. This statement is especially right when applied to the gaming industry in particular and other general occupations. So how can a game touch the heart of the gamer? Or we can say another way, "How to creat an attractive game for gamer?"
If you are a game designer, you will definitely want your game to be liked by many gamers. So in today's article I will introduce you to the elements to create the attraction in the game. These principles are based on the study of human psychology as they play the game.
1. Put the "simple" into your gameHas anyone ever heard of the name "Snake," an extremely simple game on Nokia?
The gameplay of Snake is very simple. You just use a hand and control the direction of the snake's movement to eat as many points as possible.
The success of Snake is undeniable, there are many later versions based on Snake. But all of them have the following elements:
A snake or something like that, and can move on screen.
Find the foods that appear randomly on the screen to earn points.
Each time you eat food, the snake will be a little longer.
The interesting thing about Snake is that it creates a challenge for itself, as the longer the snake, the more difficult it is for the player to move, because if it touches the body, the snake will dead and the game ends, the player must play again from the beginning.
For simplicity and short game play time, "Snake" is suitable for you to play anytime in any situation. That is also a reason for it to become a monument in the game industry.
2. Create a game with easy tasks and simple featuresSimplicity is the essence of a game when you want it to become popular and well known. Gamers will not spend the whole day just to find out what your game is and how to play it. Look at the famous games like Clash of Clans with the strategy of building your land, participating in the battle and win. Or Surfers with the mission is that you have to run the train while avoiding the obstacles. Or Temple Run with the simple request that you just control your character running as far as possible, the game has auto-run character...
However, it is not easy to create such simple and fascinating games. Templet Run always has a lot of mummies for you while Candy Crush has hundreds of different levels for players to explore (the most addictive online game ever).
The most notable thing here is the repetition of the game requirements. Let's design your game to show it in the most subtle way, simple but really attractive.
3. The recognition level of the gamerWhen a player scores a goal, they jump to celebrate or run around the yard and look at the audience. When a singer finished singing her song, she bowed to the audience. So what do they expect when doing those actions? It is recognition, appreciation, praise from viewers.
Did you notice that all games today are mostly level-up? From RPG to SLG and MOBA, they all have level features. It is introduced to show the level of the gamer, so that gamers know where they stand in your game.
A fireworks effect or a congratulatory message is a small but very big impact on the player when they level up. It also acts as a message to your gamer that "Are you ready for the next level challenge?", "You will get new features at a new level"... and this will motivate players to continue playing your game on their new journey.
One more thing that I would like to mention is the comparison, which is best demonstrated through the game's ranking system. Gamer will see his position compared to other players. At the same time this will challenge the gamer's brains, making them need to try and spend more time playing your game.