Good game - developers can guide players while they play games and meet challenges in the game. Players will develop slowly when playing games of these talented game developers. Many games can help you to have fun with great learning curve. Simplicity means the game will have improved systems or features, as players interact with them, they will gradually develop and open up other directions. Today, I will introduce you to 7 games with great learning curve.
You Also Might Like: how to hide a game on steam
From the scene where you woke up in Chell's room, Portal brings you to the new experience gently. According to Prof. Ian Schreiber, "the whole game is a guide to how the player defeats it, like a guidebook but it's a game." Portal allows you to comfortably think or control the character to solve its puzzles, it creates challenges for you and forces you to find a way to overcome it, but it does not create pressure for you. When you solve a puzzle, it is the platform for you to solve the next puzzle. In the Portal, there are environmental cues that act as suggestions for you. Some of the signals are very interesting as the location of the tower, very unique and different from the signals in other games.
TAKEAWAY: You can combine hints and challenge players at the same time if you make good use of environmental factors.
2. Burnout 3
Most racing titles have super cars, impressive races, speed and terrain ... but why do I mention Burnout 3? "I really like Burnout 3," Corey Davis, director of design for the statement. When you play this game, every time you get a new car, you will feel it faster and stronger than the previous car. This is a unique feature of the game and it keeps the game maintaining the challenge level with you. When you have a new car, your opponent is also stronger, the track and the music is also more impressive.
TAKEAWAY: You have to keep challenging the players. When they achieve new accomplishments, let them see new challenges that are more difficult and rewarding for them.
3. Guitar Hero
This game is like a real instrument. Guitar Hero is a game, but also a course for you. It even surpasses a real guitar. It can meet many other factors such as the player's skills, the music the player wants ... And if you want the game to be more difficult, it will split the songs into "setlists". The feedback on the game screen, the challenges for the players, and the joy of mastering a song ... create the great thing of the game.
TAKEAWAY: Learning curves can allow players to control their own challenges and progresses, but it also creates greater challenges at the next level.
4. Dark Souls
In this game, the difficulty escalates very fast. However, there are always other ways for you. Just like you start feeling overwhelmed, you will be back in the Firelink Temple. The town center will be the place where you start and also where you "go back". When you complete a task or you can not finish it, you can still choose other routes more easily. In Dark Souls, there is not only one way for you.
TAKEAWAY: Great difficulty does not necessarily equal the learning curve, as the Dark Souls show.
5. Warhammer 40.000: Dawn of War II
Warhammer 40,000: Dawn of War II is one of the most popular real-time RPG games. Game gives you the confidence to experience the new things that it has. You will be comfortable combining strategies with each other, using new units. "I always felt that I was confident in doing missions in the game," Bourassa said. Dawn of War II has small-scale campaigns in comparison to traditional RTS games. Short-term missions, small armies for simple missions, reduce management pressures and allow players to focus more on game situations.
TAKEAWAY: A dangerous equilibrium learning curve with empowering players will give you a taste of failure and victory, both of which will give you the learning experience.
Ironcast is a very unique mashup genre. It is a Puzzle Quest puzzle that combines roguelite adventuring, steampunk (resource management) and mech-bot (warfare). Although ironcast looks simple at first, but when you experience the game, you will feel the depth of it. You will collect resources from combining play modes together. You will quickly find out how to fight, including strategy and tactics. If you lose a battle, it's a game, you can continue another battle. The complexity of Ironcast is designed to give you time and comfort rather than creating too much pressure. And the upgrades in the game also allow you to change your strategy rather than just upgrading your weapons and shields.
TAKEAWAY: You can reduce the complexity of the game and surprise the player at the same time by starting simple and repeatedly upping the stakes, stripping back the layers underlying the gameplay - systems.
7. Super Mario Bros
Super Mario Bros is still legend in game design. The game has 8 worlds with different challenges for you. This is a great example of how to teach a player without instructions. In the game, the player will not see any instructions for them. All you can do is try and try, then you will understand all about the game after the try. You do not know about the features in the game like jump to the top of the enemy, head to the square with question marks ... but you will discover them and other interesting things by playing the game.
TAKEAWAY: Classic games always have great lessons in game design. Super Mario Bros is a good example of how to quickly introduce core concepts.
Conclusion: If you can not create a difficult game, keep in mind that great learning curves should have little obstacles to challenge players and test their skills or to introduce new features. You need to let your players experience the game and make sure that when they fail they can know the reason why they lost.