Five nights at Freddy’s 2 is a live-action horror video game developed by Scott Cawthon in 2014, this game is the sequel of Freddy’s Five Nights. The game was released on Steam on November 11, 2014, two more days are expected between 2015 and December 25, 2014 corresponding to the second version due to demo.
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How to play:
Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional enemy that appears should the music stop.
Main player can be placed on the mask to avoid the approach of animatronics. However, this tactic will not work with all enemy characters. A flashlight is also available, which is used to check the corridors and dark areas of the camera feed, as well as to reset certain animatronics through strobing.
Although the power supply for the camera and the vent lamp is not limited, flashlights do not have battery life; if it is over, the player becomes vulnerable. In addition, a music box was placed in a room and must be remotely controlled through the camera interface, to avoid being attacked by an additional enemy that appears when the music stops.
In the first game, after the player is killed, there is a chance that instead of the Game Over screen, one of the four low-resolution mini-games will turn up, with the instructions given in early in each post. These mini games have insight into the thrill of events that have made the restaurant famous.
Five nights at Freddy’s age rating.
The game concludes of five nights, increasing difficulty. Completing all five unlocked a harder sixth hard night, which in turn ushered in a “Custom Night” upon completion. In Custom Night, players can customize the difficulty of the AI to the enemy character or play one of 10 set challenges.
The mobile portal for Android came out on November 13, 2014. The Windows Phone version was published on December 5 along with Freddy’s first 5 nights.
The player plays the protector Jeremy Fitzgerald, instead of Mike Schmidt from the first match. It has six completely new rivals as well as redesigned versions of the original four characters from the original game. There is also no door to close. Instead, the player must put a mask on Freddy Fazbear to avoid being killed by most animatronics.
Omri Petitte from PC Gamer gave Five Nights at Freddy’s 2 score 7 out 10, claimed that what he looking for in the sequel ““was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty”.