A Deadly Mistake Uncovered on Get on Top Game and How to Avoid It

get on top game

The very first thing is to produce the game competitive in such a manner that players are going to want to find the game resources to advance to higher levels. If you've developed a game, then you are able to go ahead a create in-app advertising which will help you obtain money from advertisers. Games unfortunately are a luxury and not a necessity, so they are most likely likely to be among the very first things to think about when deciding where you must cut back on so far as your budget is concerned. The game states that one should do a double jump to get to the opposite platform. Buying old games is always a gamble, since you will never know whether the cash you spend will be well worth it. As a result, if you're able to discover a means to develop an intriguing game, then you could make a whole lot of money from your cellular game idea. If you're looking for a very good football simulation game for your Android device, then you need to download Top Eleven.

Inside my opinion, it's well worth my money. Do not sit back together with your idea if you are able to generate income out of it. It is possible to also earn money through referrals. Between levels, you must purchase the items utilizing the cash you've earned you'll need most in the approaching levels.

It is possible to buy and sell players with a nifty transfer system. If a player misses a turn since they aren't able to discard, they have to pick up one card. A player may also skip a turn if they're not able to discard.

The player must address all scenes in a case and question a lot of suspects. Players enter in the game anytime they arrive and leave anytime they please. They cannot select someone who already possessed the token. In case the player lays down the identical card as the preceding player then the next player is skipped and has to drink. The players also need to be cautious not to escalate violence too quickly. Likewise, players who would like to find more chips are expected to wait until they're not involved in a hand.

You don't need to sell the game but instead keep it as yours and make money from it. The game was made by Richard Garfield. You may often receive the same games cheaper elsewhere. Made by Supercell, it is among the most-played games on iPhone and iPad.

The Hidden Gem of Get on Top Game

If you perform badly, it isn't just your game that's ruined. The game also has a bonus story, which you may unlock after completing the major story, though you may have to devote real money to unlock it. You don't even need to develop a game for you to earn money. Fighting games aren't usually overflowing with story, and when it's the quality tends to deteriorate. If many games are likely to be played, then the ideal approach to keep an eye on the mole's evil doings is to maintain a tally of the number of games are won by every team. Many older games are provided a new dimension.

Strike Force Heroes Secrets That No One Else Knows About

strike force heroes

The Ultimate Approach for Strike Force Heroes

Regrettably, it was tough to choose to jeopardize the game because of the milliseconds necessary to have a screenshot. Still there aren't any methods to split the game with friends from inside the app. The game delivers great user experience and is quite attractive, if you get started playing it you aren't able to give up. The gameplay is intense and you are able to get a wide selection of unique weapons like machine guns, pistols and lasers.

The Fight Against Strike Force Heroes

Subsequently, you are going to be in a position to unlock lots of characters early in the game. You are going to understand that Strike Force Heroes is actually awesome game, and you'll be addicted on it soon. Each particular sort of soldier offers you the opportunity to experiment with distinctive characteristics, features and weapons.

It's possible for you to approach your intended step-by-step, by killing the terrorists at every corner of the planet and get the info about bomb from their bosses. Sneak attack is an excellent approach to bring some additional damage in combat, and a two-level dip offers you evasion. When you get Sticky Strike, however, it gives you the ability to effectively double your DPS!

The Strike Force Heroes Cover Up

There are 6 forms of ammunition for soldiers with diverse colours and distinct features. Bane ammunition for a type of creatures will remember to're shooting rounds that is going to do the most damage, and make short work of any foes of a particular type. Beyond your basic weapons, however, you have to think tactically.

Even when you're not taking straight heights of barbarian, including a bonus to be sure you don't get grappled at the incorrect time is a great idea. You never quit improving and honing your abilities and knowledge. You've got to choose what you want him to be useful at, and you have to discover abilities that mesh with the core character.

What Does Strike Force Heroes Mean?

The goal of the game is for your cell to acquire bigger by eating different cells. If your aims are logical, they won't make you make luck. The target of pairing is definitely to learn.

The ideal time to plant a tree was 20 decades ago. Much like any hero it's important to start at the start. It's simple to waste time here. When you learn how to optimize your time in a typical game of Age of Empires II, you'll be in a position to begin a strong economy and make an early army.

The rest of it is making certain you have a story that is suitable for the Earth, and that you know what it is your caped crusader wants from the scenario. Back in Louisiana, the remainder of the 603rd tried out an alternate arrangement that put a bigger scope within the bomb bay. Especially if the remainder of the party goes down and you have to acquire the work done with a tiny bit of creativity. The were specifically intended for public rituals.

The True Meaning of Strike Force Heroes

So far as Rage Powers go, it's important to select powers which don't depend on your barbarian level to work, and which are still useful. At any time you multiclass you will get rid of some power in 1 class to compensate for what you gain in the others. You are in charge of you. It should remain okay to request control. The controls are just the exact same for all Game Modes.

Top best School Games for kids!

Choosing Good School unblocked Games

Place the time for a moment and allow the game begin. Although it is not necessarily a game which involves Biblical understanding, it's an exciting means to find some energy out and acts as a fun ice breaker. More frequently than not, the majority of people will find that having an assortment of First Communion games and printable activities, together with decorations and food is likely to make the First Communion celebration very special.

run 3

School Games - Overview

For students to learn there are a number of factors that have to be considered. Often students are going to learn how to play the game or do the technique till they get actual time to practice the skill. Thus they should be given reasons to focus on the substance rather than the persuader. Young students will need to work with software developed for specific educational purposes generally speaking.

Whatever happens as a teacher you have to be very vigilant once the jail is getting full. Teachers may opt to give them space at this time so they can maintain their dignity, though they may also choose to challenge them in a more appropriate time and setting. Although they have a wider responsibility in dealing with studentsa defense mechanisms, they can also be victims of the same. A creative teacher can find with innovative tactics to teach Macbeth that the students will really find enjoyable.

Folks are extremely conscious about their kids' health. Children aren't getting balanced diet. They learn best when they are active during the process. Nowaday's young children have become fat.

The Tried and True Method for School Games in Step by Step Detail

The perfect way to teach a kid is via play duck life 4. Every kid is gifted with an exceptional talent or hidden potential. Children today spend approximately 3 hours every day facing the screen.

Happy Wheels - The 7 year old flash game but still very popular

Happy Wheels is a web-based game that was created by game designer Jim Bonacci in 2010, it was developed and published by Fancy Force (an US company from Brooklyn, New York City). This game is famous for the graphic violence gameplay and the amount of user-generated content its players produce on a regular basis, with game maps shared on a public server.



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Happy Wheels is an Indie game that was created by developer Jim Bonacci in 2006, the game was inspired from ragdoll physics-based games in the browser games community.

Even though it was released in 2010, which during the era of Simple Flash games but this game still has its own popular. Currently, unity games are very popular (Short life the game is a typical). However, Happy Wheels still holds a place in the minds of millions of players. Many Game-streaming celebrities, such as Kwebbelkop and Jelly are dedicating entire YouTube series to the eight-year-old Happy Wheels.

One of the other ancient flash games to mention is "Plants vs Zombies". Plants vs Zombies is one of the oldest flash games that is still very popular to this day.


Happy Wheels features many kind of characters, who use different types of vehicles to travel among the game in different levels and difficulty. The actual mechanics of gameplay is also variable because of character choice and level design.

Each character rides its own “vehicle,”  anything from a motorized lawnmower to a modified wheelchair.

The target/ mission of the game is also depends on each level. However, in most levels,  the goal is to reach a finish line or to collect tokens. Many levels feature alternate or non-existent goals for the player.

Before playing this game, players should know that Happy Wheels is famous for the exhibits graphic violence in its gameplay. While playing this game, the character of player can be decapitated, shot, or crushed by different obstacles. Loss of limbs and animated blood loss re also graphic elements.

I have to say that if this game is released on consoles platforms, surely it will receive an M (Mature 17+) rating from the ESRB due to its own graphic violence style dispite the fact that Happy Wheels has been played over 8 billion times since its release. Players of all ages have enjoyed the arm-breaking, leg-chopping, explosive hilarity for free via mobile phone and computer.

Happy Wheels has a special level editor, which allows players to create their own custom levels. The game provides tools and objects for level building and users can upload their maps to a public server where all players are able to access.

YouTube phenomenon:

If you don’t want to play this game but just want to see and enjoy people playing it, you could visit some YouTuber channel such as Kwebbelkop or Jelly, these players have a series of this game with many kinds of level, from easy to super hard. Viewers can learn tips on how to beat certain challenges and get entertained while failing others.

Verdict/ Summary:

With over 8 billion of play times and a huge player’s community that contributes hundreds of new levels per day, so every day will always have new stages for you to try out. This is an “Old but Gold” web based game that you should definitely give it a try.


Liberty City Bus Tour 2017. (Review)

Have you ever imagined being a bus driver and driving around the city? Picking up and dropping of your own customers, earning your own money, customizing your own bus with colours, tires, etc. Well, Liberty City Bus Tour 2017 is exactly the game that you’re looking for.

Feel free to download it from here: Liberty City Bus Tour 2017 at Google Play Store.

Alongside with this game, if you’re looking for more similar games, please go to our website at: …….. to discover more bus game Unlocked. Our games are quality guaranteed and you could play it wherever or whenever you like, even in the office, at school or at home.

Breath-taking Race against the clock missions:

Let’s become a part of the fantastic bus drivers parade in this perfect coach driving parking game! Manually drive your own bus through our pickup points in-game to get your own customers. Make sure that you watch the clock to pick up customers on time in order to Unlock a fantastic bonus!

You will have 1 minute for each mission, and the clock on the screen will start counting down when the mission starts. Complete each mission, you will earn 3 stars as max, together with money bonus. The faster you complete the mission, the more money you will earn. Together with that, game also provide Daily bonus for player every day.

Liberty City Bus Tour 2017 has a great controls, good handling of the buses and lots of options to upgrade, such as colours of your bus, tires, etc.

The game has many virtual control keys for user in order to control the bus just like in real life. For example: left signal, right signal, acceleration, brakes, hazard signal, headlights, etc.

The game give you a good amount of money after every mission and for each level, so you won’t feel bored or get stuck with only one same old bus forever.

Graphics and physics are very good and catchy, but I wish if the game has few people on the streets would be a great addition for this game, the city quite empty sometime, when you traveling on the street.

The city in Liberty Bus Tour 2017 is a modern city where roads and traffics are seem very busy with many kind of vehicles. You will have a city map on the top left of your screen for navigation purpose, to make sure that you could reach your destination.

Well, mostly of course will be bus stops. In case if you feel that the map is complicated and hard to follow, then just follow the green Arrow right on top of you. By doing that, you will easily reach your destination and what you need to do next, is just park right where the colour area need you to be.

There are few minor issues while playing game such as normally for bus, it take a while to get to top speed but these buses get to top speed faster than a Ferrari, or sometimes few users are stuck at level 17, etc. but we guess they will be fixed though out updates in the future.

Verdict/ Conclusion:

Liberty City Bus Tour 2017 is a good game under simulator genre. It’s a worth-trying game if you’re seeking for something new for your mobile game collections.

There are few key Features that we could summarize as below:

  • Magnificent Liberty City environments and good gameplay.
  • Creative bus designs with impressive details.
  • Go for creeper parker missions and Complete all of them for big cash.
  • The more high score you earn, the more chance to collect more crown.
  • Purchase any in-game items will also remove Ads forever.



Dragon Age Origins list of gifts

Do you remember when was the last time feeling lost in fantasy world while playing game? When was the last time you played a game with such an incredible storytelling, great characters, and exciting battles? Well, with Dragon Age: Origins, this is the kind of game that will make you never forget.

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Travel through the fiction kingdom of Ferelden, you will meet unforgettable characters and fight for what you believe in. Dragon Age: Origins is a prolonged, chaotic, and extremely entertaining adventure that's easy to fall in love with.

Platforms: Windows, PlayStation 3, and Xbox 360.

Release Date: November 3rd, 2009.

Dragon Age: Origins – Gifts Giving Guide:

In order to help players to enjoy the game in an easier way, we would like to give you some Gifts Giving Guide as below. Before going through the list, please take a look at our instructions on how to read our list in an effective way:

First column of the chart will show you the location of the gifts on the map and you'll have to refer to the Atlas to find them.

Here is an example:

- M21, P1: means that you must look at map 21 and find P1 symbol

- M21, 1: this means you have to look at map 21 and find a merchant marked with 1 (remember to buy the gift instead of asking for it or stealing it).

- M21, 1: means that you need to look at map 21, find the person marked with 1. You could either start a conversation or steal the gift using pickpocketing skills

(Dragon Age Map 21)

Aside from showing you the exact location of the object, you could also know which object or person that you will need to interact with (such as: chest, desk, civilian, etc.) by just reading the first column.

The 2nd Column will show you the name of the gift.

3rd column will be the suggestion on whom that you should receive a gift in order to achieve a maximum number of relationship points. In few cases (for common gifts), there will be more than 01 person, and you will be able to choose any extra member of your team.

Important:By visiting some certain merchants many times, you will be able to increase the chances of unlocking common gifts. Wine is one of a few examples in here. You might also can obtain some few rare gifts by sending your Mabari hound to look around the environment, if it’s your lucky day, then your dog will bring back to you some valuable items.

Finally, here is the list that you’ve been waiting for:

Location Name of the gift Who should receive this gift
M25, 2 (merchant) Ale Oghren
M27, 1 (merchant) Ale Oghren
M65, 2 (merchant) Ale Oghren
M29, P2 (desk) Alistair's mother's amulet Alistair
M48, 2 (merchant) Alley king's flagon Oghren
M65, 3 (merchant) Ancient map of the Imperium Loghain or Sten
M27, P1 (flower) Andraste's grace Leliana
M42, P1 (flower) Andraste's grace Leliana
M66, P1 (flower) Andraste's grace Leliana
M60, P1 (chest) Antivan leather boots Zevran
M21, P1 (sack) Beef bone Mabari hound
M34, P3 (chest) Beef bone Mabari hound
M55, P1 (chest) Black runestone Alistair
M25, P2 (chest) Bronze symbol of Andraste Leliana
M68, 1 (merchant) Current map of Ferelden Loghain
M42, P3 (chest) Dalish gloves Zevran
Found by the dog Dirty pair of pantaloons (send your dog for a search while staying in Lothering) Sten or Zevran
M61, P1 (bookshelf) Discovering dragon's blood Wynne
M65, P1 (armor stand) Duncan's shield (in order to gain access to the chamber with the shield you must first complete Saving the queen quest and receive a key from a Grey Warden named Riordan) Alistair

All maps could be found in here.

Still not satisfied with our list? Check out:gamepressure.com for more information.

Verdict/ Summary:

With more than 50 hours of gameplay on your first time, BioWare has described to you a unique world of Dragon Age: Origins as a "dark heroic fantasy", this game could be describe as a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. The in-game atmosphere was inspired by The Lord of the Rings and A Song of Ice & Fire (Game of Thrones), and also was described by BioWare as a mix between high fantasy and low fantasy.



Pokémon FireRed (Review).

The battling is the heart of Pokémon FireRed, and it's lively and entertaining enough to sustain many long hours of gameplay and to make those hours seem to simply vanish. It was introduced in Pokemon Red is the concept of In-Game Training. This is done with some non-playable characters in the game, and they can help you along the way. These Pokemon even grow faster than Pokemon you catch yourself.

However, some trades do not really have wild value, if you really think about the ability to catch Pokemon for yourself.

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How to play:

Pokémon FireRed plays out mostly in the fictional region of Kanto. This is one of the many different areas in the Pokémon world, including diverse geographic habitats for species of Pokémon, densely populated towns and cities and routes between locations.

Some areas are only accessible when players buy a special item or a player's Pokémon learns a special ability. Near the end of the plot, the protagonist can venture with the Sevii Islands, a new area not included in the original Red and Blue games.

After the player starts a journey and plunges into the tall grass, a voice warns them to stop. Professor Oak, a well-known Pokémon researcher, explains to the player that such grass is usually the habitat of wild Pokémon, and meeting them alone can be very dangerous. He takes the player to his lab where the player meets Oak's grandson, another ambitious Pokémon trainer.

Players and their opponents are instructed to choose a starting Pokémon for their trip. The opponent then challenges the player to a Pokémon with their newly formed Pokémon and continues to fight with the player at certain points throughout the game.


While visiting cities in the area, players encounter special facilities called Gyms. Inside these buildings are the Gym Leaders, each of whom must defeat a Pokémon in order to get a Gym Badge. Once a total of eight badges have been won, players will be allowed to participate in the Pokémon League, including the best Pokémon coaches in the area. There the player fights with the Elite Four.

During the game, players must also fight the forces of Team Rocket, a criminal organization that abuses Pokémon. They set up plans to steal rare Pokémon, all that the player must destroy, meet and defeat boss Giovanni.

There Are Nine Possible In-Game Trades:

1) Mr. Mime On Route 2:

The first first in-game trade can be spotted on Route 2 outside the entrance to Diglett Caves. The Trainer will ask Abra to come back, alone can be hard to find and catch up in the wild. However, Mr. Mime cannot be found in nature, meaning that this trade is vital to complete the Pokedex.

2) NidoranOn Route 5:

Just north of the Underground Tunnel exit on Route 5 is a trainer who claims to trade NidoranFemal for Nidoran Male. Since Nidoran could have been found in the game, this trade is really not worth it. Unless, of course, you want your Pokemon to grow at a faster pace.

3) NidorinaOn Route 11:

The next trade is found on Route 11 where a trainer is providing a trade for their Nidorina for a Nidorino. This trade, like the above, is not necessary because you can catch and develop a female Nidoran or capture a Nidorina on your own.

4) LickitungOn Route 18:

This is the only way you can get a Lickitung in the game, so you really have no choice but to execute this transaction. The trainer is found upstairs at the Gate on Route 18, and requests a Slowbro return.

5) Jynx In Cerulean City:

Jynx is an exclusive game in the Pokemon Exclusive game, so you do not really have a choice with whether or not this deal unless you want to complete your Pokedex. The trainer wants a Poliwhirl in return, making a pretty good trade.

6) Farfetch'd In VermilionCity:

Another exclusive by in-game trade Pokemon, making it, along with the others, a definite must. The trainer just wants a Spearow in return, which is not too bad to help complete your Pokedex.

7) Seel In CinnabarIsland:

This trainer can be found in the Cinnabar Laboratory and wants to redeem Ponyta. This trade is rather pointless because you can easily catch Seel in the game, unless you find it easier to catch Ponyta in the Pokemon Mansion on the island.

8) Electrode In CinnabarIsland:

This is another useless trade in Labs on Cinnabar Island, where the trainer wants a Raichu for the Electrode. Both Pokemon can be easily obtained in the game.

9) Tangela In CinnabarIsland:

There is no need to do this trade, as you can easily catch a Tangela in the south of Pallet Town. However, the trainer will prefer a Venonat in return.



Fans of the original games will feel going through these latest games, although they will enjoy seeing all the old Pokémon favorites in full color on Game Boy. Advance.

However, both new and long-term Pokémon players will find in Fire Red a long and involved role-playing adventure. The game has not changed much over the years, but it's still addictive. And the inclusion of a wireless adapter with each copy of Fire Red makes many of the popular elements of Pokémon more accessible than ever.


How to Fund Your Games by Creating and Selling Game Assets? (Review)

In this tutorial I'll show you how we can sell assets on the Unity Asset Store.I use a portion of the earnings to fund my current game's marketing budget

Game assets include everything that can be involved in the game, including 3D models, sprites, sound effects, music, snippets and modules, even complete projects that can be used. Used by a game engine. Here is a list of examples:

2D/3D Design:

  • Characters
  • Objects
  • Environments
  • Vehicles


  • HUD
  • Icons


  • AI
  • Special effects
  • Networking
  • Physics


  • Background music
  • Sound effects

·If you create the game, you can sell some of your creations as assets - whether you are a coder, artist, game developer or musician. Some people make extra money to do so, some may fund their games completely, and some earn a living selling assets altogether

1. Where Can You Sell Assets?

These are some of the most common sites that allows you to sell your assets:

GameDev Market: A marketplace that includes 2D sprites, 3D models, GUI, music, and sound effects, along with a community forums that connects asset publishers with game developers allowing you to know what most of the buyers are looking

TurboSquid: A marketplace specifically for 3D models. Includes high quality and professional models.

Game Art 2D: A marketplace that includes 2D sprties, tilesets and GUI elements.

Unity Asset Store: The official Unity marketplace including all types of assets: 2D/3D models, GUI elements, sound effects, music, and everything related to Unity, such as scripting assets, shaders, animations, particle effects, and even complete Unity projects.

Unreal Engine Marketplace: The official Unreal Engine marketplace, including all types of assets along with ones related to Unreal Engine only, much like the Unity Asset Store.

2. If You Are a Designer or Artist…

You may have created a plenty of 2D or 3D designs without making mistakes: that does not mean you just need to pack whatever you have created and try to sell it. First, you have to look at the market, which is already crowded with spites and models of all kinds-characters, environments, vehicles- many of them are available for no cost. Do not create some zombie or tree models and expect them to sell.

Take this as an example, let's say you came up with the idea of ​​a cool 2D character. Okay, let's see how you can sell it. The key here is variation. Customers are always searching for different types of the same thing. To attract buyers, you need to include less animations for this character: walking, running, jumping, causing damage, getting damage, crouching, and so on. You need at least to include the basic animations that are usually used, but adding these extras will increase the chances of selling this property to more people.

Another example is the urban environment package. If you only make a few construction models and are willing to sell them, why not include some textures for each building, allowing customers to create a rich environment? You can also include some sub-models, like street signs and roads. Create a high quality city building package; It will take some time, but in the end you will be amazed by the number of customers you will receive. Customers are always looking for assets that include different types of the same thing.

Below is a screenshot from a popular Unity 3D art asset called Village Interior Kit, developed by 3DForge. The package contains 2288 meshes, 2626 prefabs, and 81 particle effect prefabs, and only costs $60!

3. If You Are a Composer

Game developers can create high quality sound effects and music loops at low rates and even for free. Consequently, you need to work on a full sound asset that includes a variation of sound effects for each action.

For example, if you create a set of sound assets for a science fiction game, make sure you include all necessary sound effects such as explosions, weapons, collisions, even the sound of an opening and closing doors.

For a music loops, an asset that includes 10 to 15 loops of the same genre is ideal for your customers, because it will allow them to use your audio content for the whole game.

4. If You Are a Coder

As a coder, you are tied to the tools and platforms you are working with, such as Unity or Unreal, and they have a lot of assets in their respective stores. So unless you have some amazing ideas for a new scripting account, do not create it and expect a lot of sales.

There are some available script on Unity Asset Store are not available on the market of Unreal Engine and vice versa, so you should see what's popular on one of these stores and create something similar for other platforms, if it does not already exist.

You should also browse for something that solves the problem that many new users encounter in the game engine you are working on. Here is a screenshot of S-Quest, one of my assets on the Unity Asset Store. This asset allows you to create and customize tasks for your game through code, save time for many developers and allow them to add tasks, task logs, goal bars and manage people. Play the experience into their game with ease.

You should also create assets that will work dynamically. For example, if you're working on an enemy AI asset, ensure that you include most possible actions that an enemy can perform, like wander, patrol, defend, hide and attack. And don't tie your assets to one game type; in this case your enemy AI asset should work for both RTS and FPS games, for instance

Finally, make sure your code is clean and fully compliant so that your customers can find the work of each line you write to apply the modifications and customize their asset on demand.

5. How to Set the Right Price for Your Packs

Now that you've finished making your asset—or even if you're still working on it but have a clear idea on what it will include exactly—it's time to give it a price.

Creating asset requires a lot of time and effort, but they always have lower costs than their real value. For example, suppose you have just completed a series of city buildings with high-quality 3D models for roads, buildings and street signs, and some other structures. I'd say it should not go over $ 80, maybe $ 100. (I've come to this number by checking out similar and popular assets on the market.) Yes, I know that's not worth it. Really of that work and perhaps you can think that you can get real value by doing it freely. But in freedom, you are doing all that can make a customer, who will pay you once and you will never be able to resell that work.

However, if you release it as an asset, it can generate more revenue in the future because it will be available to unlimited potential buyers who will be attracted by the price. Low on high quality content.

The price you pick also depends on other similar assets that are available in the market; I recommend always going a little bit lower with the price of your assets than the other assets that offer similar content.

6. How to Provide Good Customer Support

As an asset developer, you have to take the most of the time to provide support to your clients. (This is especially true if you sell scripting assets or complete projects for a specific game engine, as you will then have to deal with a lot of new users using these tools and will. Asking not only how to customize your property needs, but also often questions that are not really related to your assets they will really appreciate it, if you can handle well these problem.)

I want to say that you always have to answer your customers in less than 24 hours. You can schedule one hour a day to handle these support requests. Use e-mails and even Skype calls or TeamViewer sessions to help your clients and inform your customers if you are not operating for a while so they do not think you have dropped out of the asset.

If your content contains errors or problems, the customer will contact you promptly and report the problem. Do not start by troubleshooting, as this can take some time (especially if it's a serious issue) and not let the customer wait for the answer. Instead, answer them immediately, thank them for finding the error and let them know that you are looking for a solution and how much you expect to fix it (hourly, daily, or even weekly). Responding quickly to customers will help you become a responsible developer and will earn a good reputation-assuming you track down the fixes!

Some customers will be loaded with suggestions requesting changes and improvements to your asset. You must always review their suggestions carefully. If you believe the ithe request will improve your content for the majority of your users then you should add it. However, if you think it only serves one customer, you can only offer this new feature to them (if not too much work) without publishing it in your asset.

7. What to Do About Reviews

Most people follows the review when they make a decision to buy or not to buy any asset. Even if your asset is excellent and meets all its buyers, do not expect them to write good reviews or even rate it 4-5 stars. Only a few of them will probably take time to do that.

There is a way to get your customers feedbacks. When you complete a question answer, troubleshoot or process a request for your content, they will be grateful and overwhelmed. Just ask them to consider and give their comment over your asset at that time. Aside from complimenting your asset and all its features, they will also point out the great customer support your provided. That way, you will make their life much easier and in return, they help you to get more sales.

Note that, if your content does not deliver what you promised in your description or screenshot, each customer will get a piece by writing long and ugly reviews to alert other people not to buy it. At that point, it may be too late to even update the asset and fix it.


In short: creating successful gaming assets that end up generating huge income requires you to be original, offer variation, market prices and take responsibility when dealing with customers.



WebLords game. (Review)

There was a time when web-games were expanding and they were everywhere. Everyday there are hundreds of web games released in a variety of genres, ranging from casual, RPG to music, fashion... and of course Strategy

But ... today, the golden age of web-games is over. The number of web-games is getting less and less and finding a RPG web-game is very difficult. So if you are a Strategy fan, then in today's article I would like to introduce you to a great Strategy. A web-game called WebLords.

This is a very popular online strategy game released as a free game. WebLords' gameplay focuses on PvP battles between players in order to find the strongest player with the "lord of the web" (WebLord).

You can see more: strike force heroes 3 unblocked games 66

In the world of WebLords, players will build a powerful army of legendary beasts like the Troll, Dragon ... to fight with many enemies (the army of the same players ) and expanding territory, collecting resources, developing empires.

In addition, WebLords is a virtual society with chat features with friends, rankings ... Gamers can update their scores at any time and show off to everyone in the friend list.


WebLords, a browser-based, free–to-play online player versus player (PvP) game, launched today on Electric Bat Interactive's Wurl Platform to itself into social entertainment. Level up your weblord and destroy your enemies. Discover magical items and customize your weblord.

It's open season on the World Wide Web as WebLords from all over the globe battle for Internet supremacy. The fantasy multi-player game gives players the opportunity to clash with other Web-warriors in a quest to conquer, command, and control the Internet. EBI also revealed plans to release a WebLords app for the Apple iPhone, which will give players the power to strike from anywhere, at any time.

Great armies and heroic warriors will soon take their battles for Internet dominance to sites across the Web. WebWars today introduced WebLords, a browser-based, free-to-play online Player vs. Player (PvP) game that uses an innovative layered-reality game (LRG) platform to turn the Web itself into social entertainment.

The fantasy-based multi-player experience gives any player a chance to join the fray by inviting friends, chatting, developing alliances and battling others to conquer, command and control any website. As WebLords heads into beta testing, registration for the chance to participate is now launch.

How to play :


Once you've had the hang of things you'll be in a better position to pick your targets, but for now, surf to a lower traffic website like the one for your high school, college, or local government. After you've found a suitable website, click the button on your Gamebar to enter the Battle screen.


At the beginning of the game, you are prepared for some basic units, yet you're going to want to recruit some more before you start fighting.

Click on the button at the bottom of the Battle screen. This will pop up a new window where you can buy additional units. button at the bottom of the Battle screen. This will show a new window where you can purchase other units.

The top of the Purchase Units window shows your available resources, including Gold, Crystal, Wood, and Iron. Power is a representation of the total units you can have in your army at once, with more powerful units costing more Power to own.

Each unit is basic information to help you decide which units to get, including how many you currently own, the unit's base damage, hit points, critical hit chance, army type, cost, and description of their special ability. Adjusting the number of units you want to purchase will display the total cost of the stack.

For now, just go down until you see the Griffin Rider. Use the form box or arrows to buy 25 and then click the button to confirm your purchase. Now you should have 25 more Griffin Riders in your army to use when attacking or defending.


Once you're ready to attack the website and claim it for yourself, you can assign which of your units you want to attack the website.


1) Features in the game are great and attractive

Players collect experience and loot from battles, which aids in building their personal castles and unlocking new battle-ready units as the game progresses. Each WebLord is fully customizable, allowing gamers to create and modify their personal character, armies and battle strategies.

Multi-layered, time-controlled battles provide an entertaining way to multi-task while on the Web. With WebWars cash – the currency used to buy items in all WebWars games – players can further customize their experience with premium items from the Cash Shop.

In WebLords, players game across a parallel universe associated with any website of their choosing. To develop kingdoms, players must conquer and rule coveted online landscapes and destroy relentless armies controlled by other players.

Key features of WebLords include: players earn experience and loot from battles, which aids in growing their Empire and unlocking new battle-ready units as the game progresses.

Each WebLord is customizable, allowing gamers to create and modify their own character, armies and battle strategies. Multi-layered, time-controlled battles provide an entertaining way to multi-task while on the Web.

2) Some basic features of the game

The WebLords Gamebar: The WebLords Gamebar allows you use navigation to all the game's systems, provides important information, and allows you to play the game and battle on any website you are currently visiting.

The War Room: The War Room acts as your information center, providing you a quick overview of all your owned sites, important news, messages from other players, and manage your friends.

The Hero Screen:The Hero Screen is where you can manage your WebLord, allowing you to check yourattributes and rankings and outfit your WebLord with new equipment.

With Wurl Bucks - the currency used to buy items in all Electric Bat Interactive games - players can further augment their experience with premium items from the store.WebLords also features an integrated social community with friend's lists and status updates.

With in-game results and rankings and a versatile game bar, players always have access to their score and possible bragging rights.

3) Play WebLords on iPhone

"Running WebLords through rounds of beta put the game in front of countless discerning players," said Cindy Armstrong, CEO, Electric Bat Interactive, LLC. "This game was created to transform something as simple as web surfing into exhilarating social entertainment accessible to anyone. For that same reason we are now planning to launch WebLords on the iPhone platform, for a seamless, cross-platform gaming experience from PC or Mac to mobile."

The WebLords iPhone app will give players a level of flexibility to play the game either at their desks or outside. Conquer the Internet while waiting on a cup of coffee, walking the dog, or stranded in an airport - all from an easy-to-use iPhone app.

4) You can play WebLords anytime and anywhere

"WebLords is quite possibly the ultimate online strategy/role-playing game as it can be played anywhere, anytime with an Internet connection and an easy to download browser plug-in," said Cindy Armstrong, CEO, WebWars, LLC. "Whether at home, in the office or on the road, layered reality games add new, exciting forms of entertainment to surfing the Web. We look forward to offering WebLords to players for the first time with the beta test and listening to their feedback as the game gets closer to launch."

In WebLords, players game finds out a parallel universe associated with any website of their choosing. By developing their kingdoms, they can rule their lands and destroy their enemies.

5) WebLords has an exclusive, solid foundation

With WebWars cash - the currency used to buy items in all WebWars games WebWars encourages aspiring WebLords to sign up for their chance to be among the first to capture key sites across the Web.

Interested beta testers can register at http://www.web-lords.com. Created in Flash, WebLords can be installed in Internet Explorer or Firefox through a simple toolbar download; additional browser integration will be available soon.

WebWars' proprietary LRG platform leverages existing open source technology within a reusable modular game system. These modules enable interchangeable themes, characters, gameplay mechanics and standard game components, such as social networking, chat features and billing. This allows developers to roll out new games on an aggressive timeline.

WebWars is able choose from a variety of features for its future title development, drastically cut off time-to-market and costs. The modules are also backwards compatible, enabling WebWars to upgrade existing games with future developments, in order to extend a successful franchise.

Behind WebLords is Electric Bat Interactive's proprietary Wurl platform, which leverages existing open source technology within a reusable modular game system. These modules enable interchangeable themes, characters, gameplay mechanics and standard game components, such as social networking, chat features and billing. This allows developers to roll out new games on an aggressive timeline.

Electric Bat Interactive is able choose from a variety of features for its future title development, drastically reducing time-to-market and costs. The modules are also backwards compatible, enabling Electric Bat Interactive to upgrade existing games with future developments, in order to extend a successful franchise.

6) About Electric Bat Interactive 

Electric Bat Interactive, the innovator in layered reality gaming (LRG) and entertainment, is changing the way people engage with online entertainment by removing the barriers between Web gaming and websites. Pioneering modular online game development, Electric Bat Interactive can easily create new features and titles through their unique technology platform.


WebWars, the innovator in layered reality gaming (LRG) and entertainment, is changing the way people using online entertainment by removing the barriers between Web gaming and websites. Pioneering modular online game development, WebWars can easily create new features and titles through their unique technology platform. Founded in 2008, WebWars is privately held and based in Austin, Texas.

Five nights at Freddy's age rating. (Review)

Five nights at Freddy's 2 is a live-action horror video game developed by Scott Cawthon in 2014, this game is the sequel of Freddy's Five Nights. The game was released on Steam on November 11, 2014, two more days are expected between 2015 and December 25, 2014 corresponding to the second version due to demo.

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How to play:

Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional enemy that appears should the music stop.

Main player can be placed on the mask to avoid the approach of animatronics. However, this tactic will not work with all enemy characters. A flashlight is also available, which is used to check the corridors and dark areas of the camera feed, as well as to reset certain animatronics through strobing.

Although the power supply for the camera and the vent lamp is not limited, flashlights do not have battery life; if it is over, the player becomes vulnerable. In addition, a music box was placed in a room and must be remotely controlled through the camera interface, to avoid being attacked by an additional enemy that appears when the music stops.


In the first game, after the player is killed, there is a chance that instead of the Game Over screen, one of the four low-resolution mini-games will turn up, with the instructions given in early in each post. These mini games have insight into the thrill of events that have made the restaurant famous.

Five nights at Freddy's age rating.

The game concludes of five nights, increasing difficulty. Completing all five unlocked a harder sixth hard night, which in turn ushered in a "Custom Night" upon completion. In Custom Night, players can customize the difficulty of the AI ​​to the enemy character or play one of 10 set challenges.

The mobile portal for Android came out on November 13, 2014. The Windows Phone version was published on December 5 along with Freddy's first 5 nights.

The player plays the protector Jeremy Fitzgerald, instead of Mike Schmidt from the first match. It has six completely new rivals as well as redesigned versions of the original four characters from the original game. There is also no door to close. Instead, the player must put a mask on Freddy Fazbear to avoid being killed by most animatronics.


 Omri Petitte from PC Gamer gave Five Nights at Freddy's 2 score 7 out 10, claimed that what he looking for in the sequel "“was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty”.

Strike force heroes 3 unblocked games 66 – Kill the General!

Unlike other classic 2D shooter games, there is a completely different game engine. The gameplay of this game is a modern and has lots of new features. In Strike force heroes 3, you can play as different roles. However, the most important difference between this and other games is that.

In this game, you are not just another soldier, you will receive an essential quest to complete. Your character must save the universe from the evil professor.

Note: You can play this game for free on the Freegames66.com just by one click. Try it now!

How to play:

1. Hero and battles stats:

Before entering the fight, players choose 4 teams and one captain. Captain has + 15% of stats. The recruiting system is new in the SFH series. The player will start with a soldier, but unlock the evolving classes throughout the campaign.

Every day a new hero can be recruited (names and classes are created randomly). When players level up, the cost of new heroes will increase. Players can change heroes before they enter the battle. Heroes fighting so many consecutive battles can become tiresome.

There are three conditions of the soldier when they are not in normal status:

TIRED - Heroes that fight many battles in a row become tired and have -20% stats.

INJURED - When tired heroes fight too many battles, they get injured and have -50% stats.

CRITICAL - When the heroes are wounded in battle, they finally become critical. It drops 99% of the hero's stats. Each match you complete will play the game one day and gently heal all the heroes that are not in battle.

2. Combat Modes

Every day, Heroes gain experience and level up. The maximum is 30. There are 7 combat modes.

Team Deathmatch - Two teams fight to win and the team gets the maximum to kill the first win.

Deathmatch - No team and this battle can only be played with one soldier. The captain of the team fights against other enemies and no one is an ally. The player who gains a certain amount of damage will win.

Capture the Flag - Each team has its flags (bags) which they need to defend. Points are scored when a team member delivers the flag to the position of the other. When a soldier carries a flag he/she can't use the primary weapon.

Domination - There are three points on the map. When one of the player's soldiers starts the green light starts and the player's team begins to pick up points. If all points are captured, the enemy will stop receiving points.

One Man Army - Similar to "Juggernaut" games in previous games in the series. One Man Army is played with one soldier who must kill the One Man Army (a soldier who is bigger and glows red) to become the One Man Army, and then continue killing everybody else on the map to get points.

Gun Game - Played with one soldier. The player starts with a weak weapon and gets better weapon by scoring kills.

Team Gun Game - Just like the gun game, except it is played in teams up to 5 soldiers. When a soldier kills an enemy, everybody else from their team will get a new weapon.

3. Weapons workshop

To use level 31 weapons, upgrade the weapon in workshop and instead it will be downgraded to the lower level. There are 6 weapon conditions: Broken, Normal, Refined, Flawless, Custom and Prototype. Prototype are level 0 and 1 weapons. Custom weapons are unique, golden weapons.

Slot Machine is a feature in the shop that made its debut in SFH2.Spin it and you may get rewards.

Plot of the game

The story continues one year after the events of Strike Force Heroes 2.

After GlobeX was defeated, and their clones troopers' signal shut down, The Scientist, who was originally ally of the military took over the GlobeXcompany and reprogrammed veterans from Strike Force Heroes army: Jyn, Dex, Nathan and Tower, who suffered Captured in the final battle in SFH 2, so they work for them. He somehow moved the signal that provided the human source back and created clone army that took over the world, promising his men that the world would fire and only Strike Force Heroes will be blamed. Back at SFH in South America, Wesley, the only hero not captured by GlobeX, is alerted to another attack, led by his former squad mate.

He then became unit commander, replacing General West who had died in previous operations. He must recruit new soldiers to fight and save the world from the human apocalypse. He then recruited Sanchez, Gunslinger, and continued to recruit until the SFH army developed enough to defeat the clones.


Like previous games in Strike Force Heroes, Strike Force Heroes 3 is a 2D platform game played on the map. There are 60 missions and side missions, and after each mission, players will receive a new weapon, a weapon plan, a fund or a new soldier class.


 To sum up, this is the most awesome shooter in the flash gaming world. Strike force heroes 3 is a whole new dimension of entertainment and intense battlefields. Here you can enjoy with a beautiful graphics and fight like a hero at the same time.

How to hide games in your Steam library?

After such a long time, finally Valve has added one more function to hide games in the Steam library. The new functionality is accessible from the Set Categories menu, making it so that hidden games will not show up in any Library filters except a new filter named "Hidden”.

Hidden games are of course still available to play, but at least now nobody has to know who owns them. You might have to get through some submenus to cast the unwanted titles into the corner.

 1. Why would you even wantto hide games in your Steam library?

It's simple: Between Humble BundlesSteam Summer sales, (sometimes) separate listings for beta, Mac, and Linux versions of games, and the slew of ways to snag free PC games, your library can become cluttered with titles that you don’t want to play anytime soon, if ever. Steam's new feature is the digital equivalent of spring cleaning.

2. How to hide games in your Steam library

The process is incredibly straightforward.Simply open your Steam library, then click right on the game you want to hide and select Set Categories. The pop-up menu will appear, then you check the box shows "Hide this game in my library," finally click OK. The game is now vanish from the Steam Library.

But what if one day you decide to take one of the outcasts for a whirl once again? Easily, you can just drag hidden games back into the light, though that process is also slightly less than intuitive.

Open your Steam Library once again, then pick the Gameslink in the search box to bring up a drop-down menu. At the bottom of the list you'll see a "Hidden" filter. Click it to reveal your hidden games, which you can then play, install, or re-add to your library by unchecking the "Hide this game in my library" box under Set Categories.


  • Additionally, Steam's received an updated user interface, shifting some navigation elements and making the color palette a bit nicer. Content updates will now also not be delayed for games set to high priority. There are also some tweaks to improve in-home streaming.


Great learning curve in the game and their effects

Good game - developers can guide players while they play games and meet challenges in the game. Players will develop slowly when playing games of these talented game developers. Many games can help you to have fun with great learning curve. Simplicity means the game will have improved systems or features, as players interact with them, they will gradually develop and open up other directions. Today, I will introduce you to 7 games with great learning curve.

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1. Portal

From the scene where you woke up in Chell's room, Portal brings you to the new experience gently. According to Prof. Ian Schreiber, "the whole game is a guide to how the player defeats it, like a guidebook but it's a game." Portal allows you to comfortably think or control the character to solve its puzzles, it creates challenges for you and forces you to find a way to overcome it, but it does not create pressure for you. When you solve a puzzle, it is the platform for you to solve the next puzzle. In the Portal, there are environmental cues that act as suggestions for you. Some of the signals are very interesting as the location of the tower, very unique and different from the signals in other games.

TAKEAWAY: You can combine hints and challenge players at the same time if you make good use of environmental factors.

2. Burnout 3

Most racing titles have super cars, impressive races, speed and terrain ... but why do I mention Burnout 3? "I really like Burnout 3," Corey Davis, director of design for the statement. When you play this game, every time you get a new car, you will feel it faster and stronger than the previous car. This is a unique feature of the game and it keeps the game maintaining the challenge level with you. When you have a new car, your opponent is also stronger, the track and the music is also more impressive.

TAKEAWAY: You have to keep challenging the players. When they achieve new accomplishments, let them see new challenges that are more difficult and rewarding for them.

3. Guitar Hero

This game is like a real instrument. Guitar Hero is a game, but also a course for you. It even surpasses a real guitar. It can meet many other factors such as the player's skills, the music the player wants ... And if you want the game to be more difficult, it will split the songs into "setlists". The feedback on the game screen, the challenges for the players, and the joy of mastering a song ... create the great thing of the game.

TAKEAWAY: Learning curves can allow players to control their own challenges and progresses, but it also creates greater challenges at the next level.

4. Dark Souls

In this game, the difficulty escalates very fast. However, there are always other ways for you. Just like you start feeling overwhelmed, you will be back in the Firelink Temple. The town center will be the place where you start and also where you "go back". When you complete a task or you can not finish it, you can still choose other routes more easily. In Dark Souls, there is not only one way for you.

TAKEAWAY: Great difficulty does not necessarily equal the learning curve, as the Dark Souls show.

5. Warhammer 40.000: Dawn of War II

Warhammer 40,000: Dawn of War II is one of the most popular real-time RPG games. Game gives you the confidence to experience the new things that it has. You will be comfortable combining strategies with each other, using new units. "I always felt that I was confident in doing missions in the game," Bourassa said. Dawn of War II has small-scale campaigns in comparison to traditional RTS games. Short-term missions, small armies for simple missions, reduce management pressures and allow players to focus more on game situations.

TAKEAWAY: A dangerous equilibrium learning curve with empowering players will give you a taste of failure and victory, both of which will give you the learning experience.

6. Ironcast

Ironcast is a very unique mashup genre. It is a Puzzle Quest puzzle that combines roguelite adventuring, steampunk (resource management) and mech-bot (warfare). Although ironcast looks simple at first, but when you experience the game, you will feel the depth of it. You will collect resources from combining play modes together. You will quickly find out how to fight, including strategy and tactics. If you lose a battle, it's a game, you can continue another battle. The complexity of Ironcast is designed to give you time and comfort rather than creating too much pressure. And the upgrades in the game also allow you to change your strategy rather than just upgrading your weapons and shields.

TAKEAWAY: You can reduce the complexity of the game and surprise the player at the same time by starting simple and repeatedly upping the stakes, stripping back the layers underlying the gameplay - systems.

7. Super Mario Bros

Super Mario Bros is still legend in game design. The game has 8 worlds with different challenges for you. This is a great example of how to teach a player without instructions. In the game, the player will not see any instructions for them. All you can do is try and try, then you will understand all about the game after the try. You do not know about the features in the game like jump to the top of the enemy, head to the square with question marks ... but you will discover them and other interesting things by playing the game.

TAKEAWAY: Classic games always have great lessons in game design. Super Mario Bros is a good example of how to quickly introduce core concepts.

Conclusion: If you can not create a difficult game, keep in mind that great learning curves should have little obstacles to challenge players and test their skills or to introduce new features. You need to let your players experience the game and make sure that when they fail they can know the reason why they lost.

Handbook of Mobile Game Development Tools, Engines, Guides, and Resources for mobile developers Part 1

It's no surprise that Android and iOS have quickly become the "default" platform of choice for anyone wishing to embark on a mobile gaming journey. In just six years, the App Store and Google Play have changed and mastered the gaming industry - something that traditional gaming consoles have always dreamed of. Just looking back at Microsoft's roadmap in 2013, they said that they hoped to sell 100 million units of the Xbox One in 10 years. If only compared to the Android phone, you will see more than 1 billion devices activated in just the past six years.

It's not just about the size or profits that attract many game developers to Android and iOS. It is by now, creating an application and putting it into a large market is easier and cheaper than ever, driven by a host of game engines, frameworks, resources, and platforms application development without code ...

So, if you are looking for "resources" to be able to grow for iOS, Android and many other platforms, or simply want to expand your knowledge and understanding, then you should read this article. Hope this guide will help you answer all your questions. Below you will find more than 100 links to the best tools for creating mobile games and engines, tutorials for your game development, advice on how you can sell your games, ad networks. It can help you in creating a user's attention to your game, and finally communities - where you can ask questions and get support from other experienced developers.


I. Tools and engines for creating mobile games

Building mobile games

Do not know Objective C or Java? Do not be afraid, this day you can completely create mobile games with full features without writing a line of code at all. Below I show you some of the platforms you can create mobile games and most of them do not require any programming knowledge. Of course, you may have to pay a subscription fee as well as not be flexible when using them, but if you do not have time to learn a programming language then this is your best option.

1. Construct 2: This is a tool for creating mobile games on Windows. It allows you to create games on iOS, Android and Facebook without any programming knowledge. Use interfaces based on simple events.

Link: https://www.scirra.com/

2. GameMaker: This is one of the most popular platforms using the drag-and-drop interface, which allows you to create games for Android and iOS.

Link: http://www.yoyogames.com/gamemaker/windows

3. Styncyl: This is a platform for creating games for iOS and Flash. Drag and Drop feature in the interface. Android and HTML5 will soon be supported.

Link: http://www.stencyl.com/

4. PlayMaker+Unity: It will be a little harder to understand this tool than other non-coding tools in this list, but many developers also find the powerful combination of Unity and Playmaker.

Link: http://www.hutonggames.com/

5. Multimedia Fusion 2: This is a tool that allows you to create games and applications for iOS, Android, Java and XNA without having to program. They have said that you can learn the basics in just a few hours.

Link: http://www.clickteam.com/website/world/multimedia-fusion-2

6. PlayIR: Just recently entered this hot market, PlayIR focuses on helping developers create multiplayer 3D games.

Link: http://playir.com/

7. GameSalad: Just drag and drop, but GameSalad allows you to develop and publish for Windows Phone, iOS, Android and HTML5. This tool has created some games like Zombie Drop and Angry Anna on iOS.

Link: https://gamesalad.com/

8. Gideros Mobile: This is a tool that uses the same functions as Flash, allowing you to create both games and applications. Not as simple as some of the tools above, but you do not need to know anything about advanced programming languages.

Link: http://giderosmobile.com/

9. LiveCode: This tool allows you to use an "intuitive" and "English programming language" interface so you can create games quickly, they say it can porting between iOS and Android.

Link: https://livecode.com/

10. Game Editor: This is a free and open source game creator (as long as your game is also open source). Supports iOS and Windows Mobile.

Link: http://game-editor.com/Main_Page

II. Game engines and libraries

Game engine is a software framework that provides many basic elements of a game, such as 2D and 3D graphic rendering,sound, physics, animation and AI... Here are a bunch of game engines and frameworks (similar to game engines but require developers to do more). For more information on using game engines and frameworks, please see the list of instructions at the bottom.

Cross platform (iOS/Android)

1. Edgelib: This is a 2D and 3D game engine supporting Symbian,Windows Mobile (possibly WP), Android and iOS.

Link: http://www.edgelib.com/

2. Unity Mobile: This is the mobile version of 3D Unity engine, a very famous engine. Supports iOS and Android. Used to create games like Madfinger Shadowgun.

Link: https://unity3d.com/#mobile

3. Emo: This is a mobile game framework. Uses Squirrel language and is based on OpenAL / OpenSL and OpenGL ES. With this tool, you can write the game once and run on both iOS and Android.

Link: http://www.emo-framework.com/

4. Unreal Development Kit: This is a free version of Unreal Engine III - the leading game engine today. UDK is used to create games, applications and advanced 3D simulations. Supports iOS and Android.

Link: http://www.unrealengine.com/udk/

5. JMonkey Engine: This is a free open source Java OpenGL engine, which allows you to program Java and ports to any OpenGL compatible device.

Link: http://jmonkeyengine.org/

6. Esenthel Engine: This is a "high performance" and "easy to use" engine for Android and iOS, as well as Windows and Mac.

Link: http://www.esenthel.com/

7. ShiVa3D: The 3D game engine and development toolkit themselves claim to be the most popular cross platform about mobile - game – engine. SupportingWindows Phones, BlackBerry OS, Android and iOS.

Link: http://www.shiva-engine.com/

8. Corona SDK: This is a fairly popular platform, which allows you to create games (as well as applications) for iOS and Android and WP. They said it was used by more than 150,000 developers.

Link: http://www.coronalabs.com/

9. MonoGame: This is an open source engine for 2D Android and iOS.

Link: http://www.monogame.net/

10. Libdx: This is a framework for Android, HTML5 and Java 3D / 2D game development. Free of charge. Allows you to write once and port to many other platforms.

Link: http://libgdx.badlogicgames.com/

11. Papaya Social Game Engine: This is a 2D game engine from Papaya to help developers create mobile social games more easily. Supports iOS and Android.

Link: http://www.papayamobile.com/

12. MoSync: This is a fairly lightweight tool for HTML5 / JavaScript developers that can build native applications for iOS, Android, and Windows Phone.

Link: http://www.mosync.com/

13. Orx: This is an open source and lightweight 2D engine.

Link: http://orx-project.org/

14. Marmalade: This is an engine that allows you to develop games and applications in C / C ++ and deloy for both mobile phones and desktops. Supports iOS, Android, and BlackBerry.

Link: http://www.madewithmarmalade.com/

15. BatteryTech: This is a game development framework that allows you to write in C ++ for the Android and iPhone platforms.

Link: http://www.batterypoweredgames.com/batterytech

16. App Game Kit: This tool use a BASIC script language to let developers coding once and deploy it to multiple platforms including iOS, Android and BlackBerry OS.

Link: https://www.appgamekit.com/

17. Starling: This is a cross platform framework used by companies like Rovio. Particularly strong in the field of particle systems.

Link: https://gamua.com/starling/

18. Antiryad Gx: This is a cross-platform multi-core 3D and 2D game engine for iOS, Android and WP. Support C, C ++ and Gel.

Link: http://www.arkham-development.com/

19. PlayCanvas: This is an open source WebGL engine for Android, iOS and HTML5. Provide free hosting for games developed on its platform.

Link: https://playcanvas.com/

Game engine for iOS


1. iTorque: 2D game editor for iPad, iPhone and iPod Touch. Used to create names such as Hospital Havoc and Sushi to Go.

Link: http://www.garagegames.com/products/torque-2d

2. Cocos2D: Framework to build 2D games for iPod Touch, iPhone and iPad. The statement was used to create over 2500 games on the App Store.

Link: http://www.cocos2d-iphone.org/about

3. Sparrow: Free open source game engine for iOS. Use Objective C and built for iPhone and iPad.

Link: https://gamua.com/sparrow/

4. Oolong: The free game engine is written in C ++, allowing you to create new games on the new iOS and port games available for iOS devices.

Link: https://code.google.com/archive/p/oolongengine/

5. Newton: The open source real-time physics engine is designed for use with the basic physics knowledge. Free-to-use.

Link: http://newtondynamics.com/forum/newton.php

6. Kobold2D: Improved version of cocos2d engine for iPhone. Declaration is easier to use and stronger than cocos2d.

Link: http://www.kobold2d.com/display/KKSITE/Home

7. DragonFire: IPhone 2D and iPad development tools on Windows. Used to create games like Little Train and Cake Rama.

Link: http://www.dragonfiresdk.com/

Game engines for Android

1. Candroid - Free Game Engine for Android.

Link: https://code.google.com/archive/p/candroidengine/

2. Android Arsenal - Gather links to a variety of Android libraries.

Link: https://android-arsenal.com/

3. AndEngine - Free Android 2D OpenGL Game Engine developed by Nicolas Gramlich.

Link: http://www.andengine.org/

4. jPCT AE -Game free 3D engine is a port of “jPCT” for Android. Supports “OpenGL ES” 1.x and 2.0. Used to create Airdroidand Aaagh! on Google Play.

Link: http://www.jpct.net/jpct-ae/

5. Android Toolbox - A large collection of libraries for Android.

Link: http://androidweekly.net/toolbox

6. Android Box2D - 2D body physics engine written in C ++ for Android developers.

Link: https://code.google.com/archive/p/androidbox2d

7. Catcake - Free 3D graphics engine for Android (as well as Linux), easy to use and high performance.

Link: https://code.google.com/archive/p/catcake/

8. Cocos2D for Android - The framework for building 2D games on Android. Based on Cocos2D framework for iPhone. Free.

Link: https://code.google.com/archive/p/cocos2d-android/

III. Tutorials and Guides

Whether you are a beginner, experienced, or a "specialist" level, you will always have to learn something new. Here is a list of free tutorials and guides to help you develop your mobile game, including everything from programming to the processes involved in submitting games to the app store.

Guides for iOS

1. Tutsplus - A very "big" page. Most of the things you need are here. From coding, design ... to related issues such as selling products, advertising ...

Link: https://tutsplus.com/

2. Raywenderlich.com  - An important page where entire tutorials can be found on this page, from the Objective C courses to the Swift and Cocos2d guides, Corona, Unity…

Link: https://www.raywenderlich.com/tutorials

3. Developing iOS 7 Apps - There are not many game guides, but it has a collection of free lectures on iOS development.

Link: https://itunes.apple.com/us/course/developing-ios-7-apps-for/id733644550

4. Intro to Swift - A good tutorial on Apple's Swift programming language.

Link: https://www.bloc.io/swiftris-build-your-first-ios-game-with-swift#!/chapters/675

5. Gamasutra Guide - A neat guide for you to get started with iPhone development, including the adminstrative tools and a few basic basics.

Link: https://www.gamasutra.com/view/feature/4211/iphone_development_everything_you_.php

6. Cocos2D Flappy Bird Guide - A step-by-step guide on creating a Flappy Bird copy with cocos2d and Sprite Builder.

Link: https://www.makeschool.com/online-courses/tutorials

7. iDevgames Programming for beginner - Four Beginner's Guide to iOS game development. Includes information about libraries, tools, and programming languages.

Link: http://idevgames.com/articles/for-beginners

8. Publishing a Commercial iPhone Game - Asterope developer's helpful guide, step by step detail on how he performs his game.

Link: https://www.gamedev.net/articles/business/

9. iPhone 3D programming - Intensive ebook for iPhone game development with OpenGL ES. Not for beginners.

Link: http://www.oreilly.com/ofps/

10. Complete iOS Game Tutorial - This handy guide will help you step by step to develop on iOS. Includes menu and design, as well as elements in gameplay.

Link: http://iky1e.tumblr.com/post/2855939592/tutorial-complete-ios-game-part-1

11. Learn Cocoa - A series of articles on using iOS with the Cocoa engine, lessons on Objective C, and Cocoa Graphics.

Link: http://cocoadevcentral.com/

12. Cocos2D programming guide - A collection of in-depth tutorials on the web.

Link: http://www.cocos2d-swift.org/docs

Guides for Android

1. KiloBolt - There are also great tutorials on Android, which are worth a look.

Link: http://www.kilobolt.com/tutorials.html

2. Build Your First App - Introductory lessons on Android application building on the official Android website. Very necessary for beginners.

Link: https://developer.android.com/training/basics/firstapp/index.html

3. App Fundamentals - A basic guide from the official Android website designed for beginners.

Link: https://developer.android.com/guide/components/fundamentals.html

4. Android Game Development Tutorial - A guide to making Android games for beginners. Still growing, but quite comprehensive.

Link: https://forum.xda-developers.com/showthread.php?p=28323110

5. Android Application Development Videos - Over 200 video tutorials for developing Android apps. A great source if you are a video-learning enthusiast.

Link: https://www.youtube.com/course?list=EC2F07DBCDCC01493A&feature=plcp

6. Android Game Development - A basic introduction to game structure and game sprite animation via the “Javacodegeeks” website.

Link: https://www.javacodegeeks.com/tutorials/java-tutorials/#Android%20Game%20Tutorials


The above is the best thing for you to develop a game, but you need to consider how you will promote your game if you want everyone to participate in the game. At Part 2 of this article are some helpful tutorials that all developers should read. Over time, there will probably be better articles shared to help developers sell games, you can go to the home page of the links in the article to update the useful information. Please visit Part 2 about the guide in Advertising and Marketing.

What do you know about funny games? Take a look at Comedy and Humor in Video Games.

Fun games have been around for a long time and they are almost an indispensable element for today's game developers. But why a game is fun? What do we know about these funny games?

There are games developed based on the same movie as Borderlands, or like Left 4 Dead, we can easily see the humor through quinging features of the character.

But when you go into the game, if you look closely you will find that there are a number of factors that the game developer deliberately makes fun of. Even serious games with superficial characters do not show off a bit of humor, and they can do unusual things, which are contrary to their looks. The main purpose is to make the player feel fun while playing the game.

And on this topic, we have two areas of greatest interest. It's Comedy and Humor in Video Games. So, in today's article, let's find out about them together!


1. There are situations where we will find Humor even though Developer did not intentionally do so.

Listening can be difficult to understand, right? Let me take a simple example for you to understand. Have you ever heard of Half-Life? When we shoot the wall, there will be holes in it. And players took advantage of this to write text, images on the wall, something the developers of this game never thought of. Interesting, huh?

That means the player has taken advantage of the in-game effects to create a Humor situation.

Link reference

There is a question for everyone: If you have an empty room and have only one ability to influence the world, what do you do? The answer is surprising and interesting: They choose to do funny things to make them laugh.

For example, in Deus Ex, the game's context is a world severely damaged by plague and darkness. We have seen death and disgust in the game. But in any scene in the game, we also see beautiful light in the first few minutes we go to collect the debris to bring it to the boss's desk.

Let me take a more recent example! Do you know Metal Gear Solid 5? It's like a horror thriller, but the game allows you to ride animals flying into the sky and jump from the pink helicopter through the loudspeaker.

I will leave you a link to the game "Old Man Murder's Deus Ex Walkthrough", you will have to bring a flag in the chat and also decorate your room. When doing these things, I have to laugh because of its "ungodly".

Link reference

It is a comedy (passive). We just play games, pay a little attention to everything around us and make sure there are situations where you feel the fun. Most of this is that each person will feel humor in different situations. But there are other ways to laugh, and continue to see what they are.

2. Humor in the dialogue, ingame stories.

One way to express humor is through dialogues or ingame stories. This is most likely to occur when "a character speaks humor", but to create humor from this is not easy.

One of the best examples of this is the Portal game, in the course of the game experience, you will always hear stories from AI, GLaDOS. At first this was normal, but later on it went through too many times throughout the game, making the player feel uncomfortable.

In the series "Monkey Island" and other point and click games. You will have to listen to the dialogue, funny stories of the characters, the NPC in the game many times.Especially Battlefield: Bad Company. One game is full of "war" and "kill". But it's also the characters with funny talk for the players.

For developers, creating humor in this way is pretty straightforward. Mostly quips or statements. But what is important to know is what situations let us say these lines: "When the case A happens, what does the character X say?" When you start the GLaDOS game, there will be a few lines explaining game setup. "Every once in a while, Francis complains that he does not like bridges, especially the zombies that are always there." After you have clicked a unit in Starcraft 2 several times continuously, you will find funny situations very interesting.

But do not overdo it. Because no matter how funny and humorous the dialogue is, the player will feel uncomfortable and hate them if they repeat too many times.

Another thing to keep in mind is not to make things a joke. Comedy must be based on logic, and when things are not right, you have done the wrong way. Look at Borderlands 2, they did a great job. They have a variety of elements such as the game's plot, different contexts, situations, and especially they are always linked. In the Portal game too, you will also find the ingenuity of creating funny dialogue.

Pop culture or jokes are also aspects that can be found in creating humorous situations. If you need to make a joke based on logic, use it to start your own unique idea. And in the process, you will develop it better and more than you think at first.

“Comedy is Easy, Dying is Funny”from Anthony Burch - Borderlands 2:

Link reference

“Eric Wolpaw's 80 minute NYU lecture”, adiscussion about Portal 2:

Link reference

3. Chaos and Mayhem.

Chaos will sometimes cause comedy, which is something that nobody knows in advance. It may appear unexpectedly, no plan ahead.

Magicka is a typical example of this. In the game, you can combine many elements to create spells, which have many different combinations. And of course, there will be hundreds of humorous situations that happen with this combination.

First, you will ask yourself: "How will this combination produce results?" Then you start to implement it. And then, your healing buffs your enemies, recovering full HP for your team's opponents. The architectures built by your friends are exploded by you (your experiments create big explosions). And then you continue to hit "Again!" Because you like to poke fun at others and it creates laughter for you.

Techniques that create situations like things can be said to be very complex. Because they create joy, but also create anger, disappointment. You will notice this most clearly through the game Goat Simulator, I am Bread, Surgeon Simulator, QWOP, Magicka. All of these games have the ability to create unexpected explosions. And in Magicka, when you fail, you almost lose everything. In the Kerbal Space Program, a large explosion will occur if you have any flaws in the process of producing the missile. It will explode immediately without being launched, and will destroy the entire area around it.

But you need to know this is a dangerous feature. If you overdo it, you will be counterproductive. So make sure that during the game development, there will be certain limits for these features. Let the players tease each other, poke fun at each other. But it's just that, do not let it go further than anger and hatred in your game.

One important thing that I need you to note is that the failure must be clear and fair. If you make a mistake in the lack of information to the players and this makes them make mistakes in the game. That causes them to lose resources or lose precious gear so they can quit your game.

4. Humor from Gameplay

Gameplay is a very important factor and it will give you a very positive result if you apply it properly. Even better than the three factors I mentioned above.Because gameplay is almost one of the important factors for a player to rate a game. Game you good or not? People often talk about gameplay. So, when your gameplay is unique, the player will remember it more. And of course, they will all appreciate it well. This will be a great start and a springboard for you to have more new players. All will contribute to the prosperity of your game.

Take a look at Borlands 2. They have been outstanding in this respect. A quest for you in the Borderlands involves taking on a mission from the NPC, going to a place to perform a quest, destroying some enemies, finding items that the quest asks you to do, and then returning to get a reward.

This element was introduced in Borderlands and the beginning of Borderlands 2. At that time, these quests were what the player most enjoyed. So, this is the most suitable time for you to create a unique!

For example: mission requires you to "Shoot me in the face", you have to shoot the NPC. Or you have to commit suicide in a position that the quest requires. These comedy missions appear unexpectedly among the attractive tasks that the game brings to the player, but the effect is more than that.

"This type of mission is also in this game?" "Do I have to do this ridiculous thing?" Will be what the player thinks when they encounter these quest in the game. Be assured that they will not harm your game. Because after completing these quests, the player will have a strong impression of it, and it is a funny sight.

When you apply them skillfully, the player will feel happy and relaxed and they will feel more excited about your game. As they experience your game, in addition to being explored the attractive features in the game they also find laughter, funny moment again.

In Portal 2, there is a scene where "Wheatley" asks you to talk by pressing Space. You cannot say, and pressing Space only makes you jump, which Wheatley finds is a wrong move. Then some features in the game can "help" you slap in the face of another character. Then you have to "soap" the corpses of the enemy.You suppress? But your mouth is laughing! That is the unique fun that not all games do. If you do this in the early stages of the game (preferably in the Tutorial section of the game), then you have succeeded in some way!

Link reference 1

Link reference 2


There are many ways to make a game more fun. Use them to attract players, which will make your product more attractive and bring more attention to the gaming community, from which you will have more new players.

And remember, even if you do not intentionally create comedy in the game, your players may still find ways to create humorous situations, so you should accept and live with these things!


9 Useful Marketing Tips To Promote Mobile Games.

Mobile game marketing has become a very important job no less than the level design, gameplay design or design for the user interface of the game. The market is currently very competitive with large studios that can spend millions of dollars on advertising. If you are struggling with the search capabilities of your mobile game, check out the nine tips below that will help you make a solid marketing campaign. The marketing tips below will help you lay the foundation for a successful ad campaign and get your game noticed by many users.

1. Identify your target customers

The first step is to find out who is going to love your game the most. Finding out this group of people will save you a lot of time and money as well as prevent you from bringing the game to an object that does not care about it.

The concept behind this is quite simple. If you want to sell a board game then your goal is to be a little kid, you will not have to pay for it to be advertised late at night, it's like you will not have to try to sellthe ice cream in the cold winter. Identifying target customers means you will have many opportunities for you to achieve the results you desire, without wasting time as well as money.

If you do not know where to start, look at your competitors to see where they are investing the most effort. Try to identify the parts of your strategy that you can easily "imitate" and target the goals that are right for your users.

You should know that it would be better if you consider looking for your target audience in broad terms. You need to have a general idea of who will love your game first, then you can consider dividing each type of user in order to be able to target better such as the rich(VIPs), little money and no money. And from that you will have specific actions with each group.

2. Pre-Launch

By finding objects for the game, you are now ready for pre-launch marketing. Now is the time to start marketing your game, if you wait until your game is released, you have missed out on a very valuable marketing opportunity.

In pre-launch, you need to set a release date for your game. This will be associated with a lot of other marketing efforts. You will not want to spend weeks telling people that your game will be released one day but it will eventually be delayed for a number of reasons.

You will also need to decide what the marketing content for your game is. Does it have some educational benefits or is there something revolutionary? What will make people interested in your game before they can play it? Creating a perfect content will help you let everyone know about how great your game is.

3. Landing Page and Email List

Landing page is one of the simplest websites that you can use to promote your game. One of the benefits of landing pages is that you can place links to pages of app stores like Google Play or AppStore. You can also use this page to retrieve the email addresses of the Users.

Having the email addresses of potential users is the best way to tell them when your game will be released or when you have released an update. Landing page is a great place to receive user registration emails because you know that potential users interested in your game should visit this site. These are the first people you should notice when your game is released.

Designing a landing page is actually quite simple. You need to make it as simple as possible with as few distractions as possible, and it must also provide all the necessary content that the user is interested in. Pixduel's landing page is a great example for you to learn.

4. Social Network

Today, marketing campaigns for most types of products relate to several types of social activities. Social networking is a useful marketing tool as it allows you to connect directly with potential users in a way that they are already familiar. There are a number of different social networking platforms you can use to promote your game but most importantly you need to find out which networks are the best and focus on it.

To find out which social networks work best with you, you can start with the most popular networks such as Facebook, Twitter, etc., and do some analysis to see which networks work best. Free tools like Buffer can help you manage your profiles and provide you with the basic analysis you need to determine which social network is most beneficial to you.


Post pre-launch information about your game and see who's interested in it. Try to share the graphics of the game, extract some content from the story or something in the game to get feedback or even some new ideas provided by the user. You can also add links to landing pages, which will help you "better" filter your players.

5. Content Marketing

Content marketing can have many different forms but there is a form that most people are familiar with is blogging. An interesting blog can be a great way to get people's attention and share information about your game.


You can create a blog from your landing page or from some other online platform. Use your blog to write about what's best in the game so you can create excitement for the user even if they are not yet able to play your game.


The most important thing of content marketing is that the article must be really interesting. Do not just write about the small details you work on, make sure you tell people about interesting changes in the game and how these changes will affect your game. You also need to work continuously when implementing a content marketing campaign. If people expect your post to be published someday, they are more likely to read it every week. 

6. Multimedia elements


Multimedia elements such as video, audio and images can be very powerful tools in your marketing campaign. Although these elements may take a long time to build, marketing campaigns will not be perfect without them.


As soon as your game is ready, you should make a trailer for the game. You can include this on your landing page and share it on social networks so people know what your game will look like.

If you are using some of the unique music for your game, consider sharing it, an attractive song that can pique the interest of the user and if these songs can impress for the listener, you will have more advantages. You should also create some promotional images for your game, preferably the screenshots of the game. You will also need them for the app stores, so you can use them for this purpose. They can be useful for sharing online or for the press.

7. Press

Letting the press talk about your game is one of the best ways for people to know about your game. Before you use the press strategy, you will need to provide what is needed (often called a press package) to help journalists easily write about your game. These can be screenshots, logos or any other artwork. You should also write a game fact sheet and a press release about your game. You should also provide a video trailer and a game demo if possible.

Getting things they need is a pretty easy thing, getting their attention is a difficult issue. Before you start to contact the big news pages, consider which pages will actually write about your game. Contact them directly to make sure you really invest in the game instead of just emailing them. Sometimes you also need to prepare some accounts so that they can enter the game themselves to experience in the test environment.

8. Review

Similar to using press strategy, review games are an effective way of marketing. Reviewing games can help you reach users you probably will not have when performing your own. You can also easily use these reviews for newspapers or other sections of your marketing campaign.

There are many sites that can review games, and of course some sites will gain more credibility than others. This is not to say that you should not approach less popular sites to receive reviews for your game. In fact, getting a review on small websites can help build and attract more attention than big sites. Also note that large sites may be overwhelmed with review requests from other games, so your review may not be perfect if they agree to write it for free.

Once you have some good reviews, make sure you also tell the reviewers about it. Share them on social networking sites or place them in your newsletters on the home page. You can also add reviews in the app store, which is a great way to convert potential users.

9. Compute the analysis

Once you've made all of these tips, another extremely important task is to calculate the results and tailor them accordingly to maximize the potential of your marketing campaign. Because no marketing campaign can work effectively with the mindset "set up and forget".

Calculate the success of your social network posts and email newsletters to see if they have generated an attraction. There are many online tools that can help you maximize the potential for both of these techniques. You should also pay attention to the landing page to see how it can generate traffic for your game. This can tell you how much people are interested and watching your game.

Be sure to update your press package regularly and try to measure the download impact after reviews are released. If a site generates a greater impact than other sites, you will know who will be the first person to contact when your next game is released.


The above techniques are very important and essential if you are preparing to release a game. It can be said that the success of the game does not depend entirely on the marketing elements, but it will contribute a great part to bringing a lot of User to your game.

Once your game is over, players will advertise your game to their friends or relatives. And when you have a big community that loves your game, you will have plenty of opportunities and possibilities to bring in a huge amount of money by offering events, in game promotions. However, we will discuss the operation of this game in another article. Wish you will succeed in branding your game.

Also, I would like to highlight the The core things that game designer and game developers must have

The secret inside an attractive game

“Anything that touches your heart will be a big hit." This is a quote from a famous director that I forgot the name. This statement is especially right when applied to the gaming industry in particular and other general occupations. So how can a game touch the heart of the gamer? Or we can say another way, "How to creat an attractive game for gamer?"

If you are a game designer, you will definitely want your game to be liked by many gamers. So in today's article I will introduce you to the elements to create the attraction in the game. These principles are based on the study of human psychology as they play the game.

1. Put the "simple" into your game

Has anyone ever heard of the name "Snake," an extremely simple game on Nokia?

The gameplay of Snake is very simple. You just use a hand and control the direction of the snake's movement to eat as many points as possible.

The success of Snake is undeniable, there are many later versions based on Snake. But all of them have the following elements:

A snake or something like that, and can move on screen.

Find the foods that appear randomly on the screen to earn points.

Each time you eat food, the snake will be a little longer.

The interesting thing about Snake is that it creates a challenge for itself, as the longer the snake, the more difficult it is for the player to move, because if it touches the body, the snake will dead and the game ends, the player must play again from the beginning.

For simplicity and short game play time, "Snake" is suitable for you to play anytime in any situation. That is also a reason for it to become a monument in the game industry.

2. Create a game with easy tasks and simple features

Simplicity is the essence of a game when you want it to become popular and well known. Gamers will not spend the whole day just to find out what your game is and how to play it. Look at the famous games like Clash of Clans with the strategy of building your land, participating in the battle and win. Or Surfers with the mission is that you have to run the train while avoiding the obstacles. Or Temple Run with the simple request that you just control your character running as far as possible, the game has auto-run character...

However, it is not easy to create such simple and fascinating games. Templet Run always has a lot of mummies for you while Candy Crush has hundreds of different levels for players to explore (the most addictive online game ever).

The most notable thing here is the repetition of the game requirements. Let's design your game to show it in the most subtle way, simple but really attractive.

3. The recognition level of the gamer

When a player scores a goal, they jump to celebrate or run around the yard and look at the audience. When a singer finished singing her song, she bowed to the audience. So what do they expect when doing those actions? It is recognition, appreciation, praise from viewers.

Did you notice that all games today are mostly level-up? From RPG to SLG and MOBA, they all have level features. It is introduced to show the level of the gamer, so that gamers know where they stand in your game.

A fireworks effect or a congratulatory message is a small but very big impact on the player when they level up. It also acts as a message to your gamer that "Are you ready for the next level challenge?", "You will get new features at a new level"... and this will motivate players to continue playing your game on their new journey.

One more thing that I would like to mention is the comparison, which is best demonstrated through the game's ranking system. Gamer will see his position compared to other players. At the same time this will challenge the gamer's brains, making them need to try and spend more time playing your game.


These elements are extremely useful as it is derived from the gamer feel. If you apply these elements well into your game, you will have a very attractive and desirable product. Let's creat your game right from now, I hope to soon be playing your game.

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